Unit 2: Mental Health

GRADE LEVEL 9-12

< Curriculum

Introduction

Themes & Ideas

Mental Wellness

Sleep

Emotional Regulation

Artificial Intelligence

Human Connections

What Students Will Uncover

Through targeted discussions, self-audits, and hands-on activities, students will examine how generative chatbots, continuous device access to devices, and screen-induced sleep loss can influence their emotional health and daily stress levels. They will explore the psychological boundaries of AI “companionship” and learn concrete, low-tech habits to protect their inner wellbeing, sleep hygiene, and real-world coping mechanisms.

Lesson Overview

This guide addresses the integration of generative AI, screen exposure, and adolescent mental health. It focuses on chatbot persuasion, sleep disruption, and the restorative roles of physical boundaries and nature. It works well for educators to run:

As a follow-up to the Screening and Class Discussion Lesson Plan  

OR 

Independently, if you already know this is a subject you want to explore in particular.  

We recommend that students watch Screenagers: Generation AI prior to (or as part of) this lesson, but relevant clips are embedded throughout the guide if students do not have time to watch the whole film or need a refresher.  

The lesson is organized around activities that can be completed during a class period. Educators can select and arrange the activities to fit their class timing, including running activities over multiple periods or assigning them as homework.

‍

Lesson Objectives

‍

Students will be able to:

  • Evaluate their daily device access, sleep hygiene, and screen habits to identify personal boundaries for emotional wellbeing.
  • Analyze the risks of relying on AI chatbots or synthetic tools for emotional validation and crisis support.
  • Examine how face-to-face human connection and sensory engagement in nature reduce stress and restore mental clarity.
  • Formulate personal, low-tech routines to foster emotional agility and self-regulation without technological interference.

‍

Lesson Materials:

‍

Vocabulary

Background

This section is intended for the educator, providing them with information about the film, its themes and topics, as well as tips for how to lead students in an impactful discussion.

About The Film

The Film in Context

Lesson

Lesson Introduction

Before The Movie

Play The Film

Play Film Not available in preview

Lesson Activities

‍

- Please see the Discussion Format guidance here: Download PDF (English) -

‍

▶️ Show: AI Regulation & Safety (1 minute, 50 seconds) (External Link)

‍

1. Expert Reflection (Zak Stein): "Why is the burden of proof not on the tech company (to demonstrate safety) rather than... on the consumer (to demonstrate risk)?" What other industries require proven safety before release (e.g., medicine, autos)?

Suggested Discussion Formats:

‍

▶️ Show: Expert Reflection: Dr. Anna Lembke (20 seconds) (External Link)

‍

2. Expert Reflection (Dr. Anna Lembke): Dr. Lembke notes that AI "therapy" bots only provide validation without the necessary "pushback" an actual therapist provides. Why is constructive human pushback essential for emotional growth?

Suggested Discussion Formats:

‍

3. How much of your day is spent with immediate device access? What specific boundaries can you set regarding your first and last screen contact of the day?

Suggested Discussion Formats:

‍

▶️ Show: Unsafe AI Models (50 seconds) (External Link)

‍

4. The film highlights how companies rushed safety testing to beat competitors to market. Why is it dangerous to release untested AI models or allow romantic/sensual chatbots for minors?

Suggested Discussion Formats:

‍

5.Respond to the following prediction from an economist:

‍

"In the near future, AI friends will be quite real, albeit automated, and they will talk back to our children as directly as we wish. Having an AI service for your child will be as normal as having a pet, except the AI service will never bite. It will be carried around in something like a tablet, though with a design that is oriented toward the AI."

‍

Cowen, Tyler. "How Will AI Transform Childhood?" Marginal Revolution, 24 Mar. 2023, https://marginalrevolution.com/marginalrevolution/2023/03/how-will-ai-transform-childhood.html.

Suggested Discussion Formats:

‍

▶️ Show: Impacts of Sleep Deprivation (25 seconds) (External Link)

‍

6. How does screen-induced sleep loss directly impact anxiety, depression, focus, and daily motivation? What makes it easier or more difficult to disengage from your screen at night?

Suggested Discussion Formats:

‍

Activity 1

plus symbol

‍

Daily Screen Contact Audit & Schedule Redesign

‍

Overview: High schoolers calculate their exact screen accessibility percentages over a 24-hour cycle and write a redesigned schedule that protects sleep quality and reduces daily anxiety.

‍

Approximate Time: 20 minutes

‍

Supplies:

‍

Teacher Instructions:

  • Preliminary Framing (2 mins): Ask:
    • Do you know the exact time your eyes meet a screen in the morning and leave a screen at night?
    • What percentage of your waking hours do you spend within reach of an active digital notification?
  • Audit & Calculation (10 mins): Students log their daily routine, calculate their total screen-access percentage and highlight their first/last contact timestamps.
  • Schedule Redesign (8 mins): On the back of the sheet, students draft a revised 24-hour routine inserting a non-negotiable 60-minute "Screen-Free Wind-Down Window" before bed.
  • Follow-up Debrief (5 mins): Ask:
    • What is the hardest barrier to enforcing a phone-free bedroom at night, and how can you overcome it?

‍

Activity 2

plus symbol

‍

Sensory Nature Reset & Data Log

‍

Overview: Students execute a structured outdoor mindfulness walk, collecting pre- and post-walk quantitative mood data to evaluate nature as an evidence-based stress-regulation tool.

‍

Approximate Time: 20 - 25 minutes

‍

Supplies:

‍

Teacher Instructions:

  • Silent Sensory Observation (15 mins):  Lead students outside in complete silence. Stop every 4 minutes and ask students to stand or sit quietly while you ask them the following questions. Students should not respond aloud. Rather, they should think quietly about their answers.
    • What are five things you see right now?
    • What are four things you hear right now?
    • What are three things that you can feel or touch right now?
    • What are two things you smell right now?
    • What is one thing you taste right now?
  • Post-Reset Assessment & Debrief (7 mins): Students log post-walk metrics and calculate net changes. Discuss the “Post Walk Questions” as a class. Ask:
    • How does sensory engagement in nature impact your nervous system differently than scrolling on a phone screen?

‍

Activity 3

plus symbol

‍

The Safety Agreement Briefing

‍

Overview: Using a jigsaw structure, students first collaborate in role-specific "Job-Alike" expert groups (Tech Developers, Public Health Experts, Consumer Advocates) to evaluate four emerging AI product scenarios. Next, students break into cross-functional panels to negotiate and sign a binding 1-page "Pre-Release Safety Agreement" for an emerging tech product.

‍

Approximate Time: 35 - 45 minutes

‍

Supplies:

Teacher Instructions:

  • Preliminary Framing (3 mins): Frame the central dilemma from Zak Stein's reflection: Should tech developers have to prove a product is safe before release, or should consumers have to prove it's harmful after it's been made available to the public?
  • Ask: "Should tech developers have to prove an AI product is completely safe before releasing it, or should consumers have to prove it's harmful after it's already in millions of hands?"
  • Explain the Jigsaw structure: "First, you will meet with other experts in your assigned jobs to build your strategy. Then, you will step into a high-stakes negotiation panel with competing stakeholders."

‍

Step 1: Job-Alike Groups (15 mins)

  • Divide the class into 3 large "Job-Alike" home groups:
    1. Tech Developers
    2. Public Health & Youth Experts
    3. Consumer & User Advocates
  • Hand out the appropriate Role Descriptions & Job-Alike Discussion Sheets to each group along with the 4 New Product Scenario Descriptions
  • Students analyze their professional motivations, discuss the guiding questions, and review all 4 tech items to establish their "non-negotiable" features across every scenario.

‍

Step 2: Cross-Functional Negotiation Panels (15 mins)

  • Re-sort students into mixed-job panels of 3 - 4 students. Each new panel must contain:
    • 1 - 2 Tech Developer(s)
    • 1 Public Health Expert
    • 1 Consumer Advocate
  • Assign one New Product to each new panel.
  • Task: Panels will negotiate and complete a single Pre-Release Safety Agreement for their assigned product.
  • Constraint: Students must negotiate concrete trade-offs (e.g., adding sleep locks, turning off default filters, or requiring physical mute switches) rather than just arguing over timeline numbers. All stakeholders must sign the final document to authorize the product launch.

‍

Step 3: Synthesis & Debrief (5 mins)

Reconvene as a whole class and ask:

  1. How did your strategy change when you moved from your comfortable “Job-Alike” group into the mixed negotiation panel?
  2. Which stakeholder was forced to make the largest compromise to get the safety agreement signed?
  3. If a signed agreement fails and a product still causes harm, who holds ultimate responsibility: the developer, the regulator, or the user?

‍

Activity 4

plus symbol

Activity 5

plus symbol

Lesson Conclusion

Further Reading

For Educators

Heading 1

Heading 2

Heading 3

Heading 4

Heading 5
Heading 6

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.

Block quote

Ordered list

  1. Item 1
  2. Item 2
  3. Item 3

Unordered list

  • Item A
  • Item B
  • Item C

Text link

Bold text

Emphasis

Superscript

Subscript

For Students

Frameworks

‍

CASEL® SEL Competencies

Our Curriculum & Lesson Plans are independently aligned by the Screenagers Team to the CASEL® SEL Competencies Framework.

  • Self-awareness: Identifying one’s emotions. Linking feelings, values, and thoughts.
  • Self-management: Identifying and using stress management strategies. Demonstrating personal and collective agency.
  • Social-awareness: Demonstrating empathy and compassion. Taking others’ perspectives.
  • Relationship Skills: Seeking or offering support and help when needed.
  • Responsible Decision-making: Reflecting on one’s role to promote personal, family, and community well-being.

‍

AASL Standards Framework for Learners

Our Curriculum & Lesson Plans are also informed by the American Association of School Librarians (AASL) Standards Framework for Learners. For additional information and resources, including a downloadable format for the Learners Standards Framework, for AASL’s National Standards visit standards.aasl.org.

‍

Inquire

  • B. CREATE — Generating products that illustrate learning.

Curate

  • A. THINK — Identifying and evaluating information seeking strategies.

Include

  • B. CREATE — Evaluating a variety of perspectives during learning activities.

Explore

  • A. THINK — Reflecting and questioning assumptions and possible misconceptions.
  • D. GROW — Developing personal habits that reflect a critical stance toward information.

‍

Related Movie
Screenagers: Generation AI | Classroom Edition

Download Lesson

PDF Download